‘World of Warcraft’ Changed Video Games and Wrecked Lives
Credit to Author: Patrick Klepek| Date: Mon, 11 Nov 2019 13:04:26 +0000
Over 15 years, Blizzard’s MMO was an obsession for many, but an addiction for others.
Read moreCredit to Author: Patrick Klepek| Date: Mon, 11 Nov 2019 13:04:26 +0000
Over 15 years, Blizzard’s MMO was an obsession for many, but an addiction for others.
Read moreCredit to Author: Patrick Klepek| Date: Wed, 23 Oct 2019 12:59:25 +0000
How a place collecting a neverending pile of awful, offensive, and infuriating takes by “gamers” became a place of surprising catharsis.
Read moreCredit to Author: Kimberly Koenig| Date: Wed, 09 Oct 2019 13:04:31 +0000
Marvila’s residents were forgotten until video games bridged the gap.
Read moreCredit to Author: Patrick Klepek| Date: Thu, 03 Oct 2019 12:39:55 +0000
After being picked by Apple to attend the company’s developer conference, he was given a chance to pitch them—and seized the moment.
Read moreCredit to Author: Austin Walker| Date: Tue, 17 Sep 2019 19:22:57 +0000
VICE Games chats with the developers of Session, the would-be heir of EA’s Skate franchise, about difficulty, realism, and skating history.
Read moreCredit to Author: Sam Goldner| Date: Fri, 06 Sep 2019 20:07:32 +0000
A master of disparate styles, Shimomura achieved greatness without pretense.
Read moreCredit to Author: Patrick Klepek| Date: Tue, 06 Aug 2019 17:27:04 +0000
The strange world of fan localizations—a land of eternal hope and broken promises—dashed the excitement of fans ready to play this obscure ‘Twin Peaks’-inspired game.
Read moreCredit to Author: Rob Zacny| Date: Thu, 25 Jul 2019 12:49:38 +0000
A renaissance in tactics games has never come close to matching one of the classics of 1999.
Read moreCredit to Author: Patrick Klepek| Date: Wed, 24 Jul 2019 23:32:53 +0000
The best part is, you don’t have to be an expert to beat them!
Read moreCredit to Author: Patrick Klepek| Date: Thu, 18 Jul 2019 12:00:46 +0000
Singer-songwriter Stella Angelika was just returning to music after a personally traumatic event. She had no idea her work would so closely parallel the game it ended up in.
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